Game Exorcist
Design Therapy for troubled games
Help studios identify what is haunting their game
Turn troubled games into clear playable experiences
DESIGN DIAGNOSTICCASE #042
G
Vision driftDETECTED
Feature creepDETECTED
Economy leaksSUSPICIOUS
Actual player valueRECOVERABLE
EXORCISM
RECOMMENDED
The game is still in there.
Work delivered
VR / MR · PROTOTYPE PRODUCTION
Unannounced MR/VR GAME
Turning a spatial concept into interactions the team could prototype, test and ship.
- Core interaction design
- Quest structure & UX
- Production-ready specifications
PROJECT CUTTLEFISH
Prototyping and setting the vision for an innovative take on the classic naval fleet battle genre. Mobile F2P
- Core loop
- Game vision
- Gameplay mechanics
- Monetization strategy
- MVP & platform framing
MOBILE F2P · CONSULTING
UNANNOUNCED MOBILE CARD GAME
A product review and clearer structure for match rules, progression, collection and monetization priorities.
- Game Design audit
- Progression & systems
- Core UX wireframe flows
- Monetization recommendations
Experience across teams including











Does your game show any of these symptoms?
The team keeps reopening the same decision.
I expose the disagreement and establish criteria the team can use to move forward.
The feature is in production, but its purpose is still moving.
I turn intent into a testable player outcome and a workable scope.
The game works, but something does not add up.
I identify the structural problem and prioritize what should change first.
SERVICES
DIAGNOSE
Game Design Audit
When something feels wrong, but the team needs to understand what – and why.
Identify what to protect, change, test, cut or clarify across vision, core loop, systems, progression and production scope.
Outcome
A prioritized diagnosis and practical recommendations.
ALIGN
Creative Vision Alignment Workshop
Expose hidden disagreements, align decision-makers and give the team a shared framework for evaluating the game.
Outcome
A shared vision, clear priorities and aligned decision-making criteria.
BUILD
Design Consulting & Production Support
Turn intent into production-ready systems, specifications, user stories, acceptance criteria and prototypes.
Outcome
Production-ready systems, specifications and decisions.
SUSTAIN
Economy, Monetization & Live Ops
Structure progression, sources, sinks, pricing and live systems around player motivation and sustainable business goals.
Outcome
A coherent progression, monetization strategy and actionable Live Ops strategy.
Client feedback
“Throughout his freelance engagement – from developing the pitch to balancing game mechanics – Franck impressed us with his ability to quickly grasp the studio’s priorities and consistently deliver design solutions that hit the mark.”
Balthazar Auxietre
Co-founder & Creative Director · InnerspaceVR

About
The Gameloop is the independent consultancy founded by Franck Fitrzyk, a Game Designer and former Lead Designer with more than a decade of experience across mobile, PC, console and VR/MR projects.
“I work directly with teams to make complex design problems discussable, testable and actionable.“
11+ years
GAME DESIGN EXPERIENCE
200M+
PLAYERS
4 platforms
MOBILE, PC TO MR