Game Exorcist

Design Therapy for troubled games

Help studios identify what is haunting their game
Turn troubled games into clear playable experiences

10+ years in game design

Mobile to PC & console

Consulting & production

DESIGN DIAGNOSTICCASE #042

G

Vision driftDETECTED

Feature creepDETECTED

Economy leaksSUSPICIOUS

Actual player valueRECOVERABLE

EXORCISM
RECOMMENDED

The game is still in there.

VR / MR · PROTOTYPE PRODUCTION

Homo ludens – game design consulting

A game audit over different layers of systems to help refocus the production

  • Game Audit

VR / MR · PROTOTYPE PRODUCTION

Unannounced MR/VR GAME

Freelance Game design – Innerspacevr

Turning a spatial concept into interactions the team could prototype, test and ship.

  • Core interaction design
  • Quest structure & UX
  • Production-ready specifications

VR / MR · PROTOTYPE PRODUCTION

Ramage Games · freelance level design

Senior Level Design support focused on readable spaces, player flow and production constraints.

  • Level Design production
  • Player flow & readability
  • Cross-discipline iteration

PROJECT CUTTLEFISH

big time labs – freelance game design

Prototyping and setting the vision for an innovative take on the classic naval fleet battle genre. Mobile F2P

  • Core loop
  • Game vision
  • Gameplay mechanics
  • Monetization strategy
  • MVP & platform framing

big time labs – game design COnsulting

A product review of game rules, pacing & product positioning and monetization priorities. Idle Tycoon.

  • Game Design audit
  • Product positioning

Dollhouse studio – freelance game design

From Pitch to release, designed the core loop, mechanics and systems.

  • Game Pitch Deck
  • Gameplay Mechanics
  • Systems

Domino Clash – game design COnsulting

A review of the core loop and monetization opportunity in a strong cultural game, and helping define the correct product-market fit.

  • Game Design audit
  • Product positioning
  • Game Design sparring partner

MOBILE F2P · CONSULTING

UNANNOUNCED MOBILE CARD GAME

digital unicorns · CONSULTING & EMBEDDED DESIGN

A product review and clearer structure for match rules, progression, collection and monetization priorities.

  • Game Design audit
  • Progression & systems
  • Core UX wireframe flows
  • Monetization recommendations

Digye – game design COnsulting

A coaching over 6 months about the core mechanics, the onboarding, content and the product in general. Helping define next steps.

  • Game Design coaching
  • Product positioning
  • Game Design sparring partner

digital unicorns – game design COnsulting

Post-launch consulting to try to save the product after a bad launch and deep design issues

  • Game Design audit
  • Game Design coaching

Experience across teams including

Does your game show any of these symptoms?

The team keeps reopening the same decision.

I expose the disagreement and establish criteria the team can use to move forward.

The feature is in production, but its purpose is still moving.

I turn intent into a testable player outcome and a workable scope.

The game works, but something does not add up.

I identify the structural problem and prioritize what should change first.

SERVICES

DIAGNOSE

Game Design Audit

When something feels wrong, but the team needs to understand what – and why.
Identify what to protect, change, test, cut or clarify across vision, core loop, systems, progression and production scope.

Outcome
A prioritized diagnosis and practical recommendations.

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ALIGN

Creative Vision Alignment Workshop

Expose hidden disagreements, align decision-makers and give the team a shared framework for evaluating the game.

Outcome
A shared vision, clear priorities and aligned decision-making criteria.

↗

BUILD

Design Consulting & Production Support

Turn intent into production-ready systems, specifications, user stories, acceptance criteria and prototypes.

Outcome
Production-ready systems, specifications and decisions.

↗

SUSTAIN

Economy, Monetization & Live Ops

Structure progression, sources, sinks, pricing and live systems around player motivation and sustainable business goals.

Outcome
A coherent progression, monetization strategy and actionable Live Ops strategy.

↗

About

The Gameloop is the independent consultancy founded by Franck Fitrzyk, a Game Designer and former Lead Designer with more than a decade of experience across mobile, PC, console and VR/MR projects.

“I work directly with teams to make complex design problems discussable, testable and actionable.“

11+ years
GAME DESIGN EXPERIENCE

200M+
PLAYERS

4 platforms
MOBILE, PC TO MR

Your game called.