Game Design Consulting & Production Support
Turn design intent into systems your team can build and iterate.
Senior support for features, rules, progression and documentation
Typical missions
- Feature ownership
- System redesign
- Prototype and MVP definition
- Temporary senior reinforcement
What I bring
Clear systems
Rules, states, dependencies and edge cases designed around a clear player purpose.
Production-ready specs
Documentation shaped for programmers, artists, QA and production—not for the archive.
Hands-on iteration
Playtest, challenge, simplify and adjust the design as implementation reveals new constraints.
What I can own
- Core and meta gameplay systems
- Feature design from concept to release
- Progression, missions and player journeys
- Interaction rules and feedback specifications
- User stories, acceptance criteria and edge cases
- Design reviews and implementation follow-up
Outputs
Design specifictions
Readable, scoped and connected to preduction needs.
Flows and system models
Clear representations of states, rules, and dependencies.
Ongoing design decisions
Fast answers and adjustments during implementation.
Pricing
DESIGN CONSULTING / SPARRING PARTNER
From €1,000/month
A minimum two-day engagement per month to frame, unblock or challenge your latest progress, thoughts and doubts.
EMBEDDED FREELANCE SUPPORT
€450 / day
For ongoing production ownership, collaboration and iteration inside the team. Duration and cadence agreed per mission.
Minimum engagement of 5 days
Indicative prices excluding VAT. Final quote depends on scope, meeting cadence, on-site needs and mission duration.
Integration
01 – Align
Understand the vision, team, tools and production constraints.
02 – Own
Take responsibility for a defined feature, system or design area.
03 – Collaborate
Work directly with programming, art, QA and production.
04 – Deliver
Leave decisions, documentation and ownership clear.
Need a senior designer who can actually join production?
Tell me the project stage, the responsibilities to cover and the expected duration.